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To get extended error information, call GetLastError. If the function fails, the return value is zero. If the function succeeds, the return value is nonzero. If the total size of the specified number of characters exceeds the available heap, the function fails with ERROR_NOT_ENOUGH_MEMORY.Ī pointer to a variable that receives the number of characters actually written. This is expected to be an array of either char for WriteConsoleA or wchar_t for WriteConsoleW. For more information, see Console Buffer Security and Access Rights.Ī pointer to a buffer that contains characters to be written to the console screen buffer. The handle must have the GENERIC_WRITE access right. _Out_opt_ LPDWORD lpNumberOfCharsWritten,Ī handle to the console screen buffer. If r_FullscreenWindow = 1 doesn’t work try adding this.Writes a character string to a console screen buffer beginning at the current cursor location. If you get screen tearing set VSync to 1 (See Below) | 0 is offįor Wider Screen Monitors Add These & Set Width & Height to the resolution required: HDR if enabled), 2=save a screenshot * do not add this to a user.cfg this is purely a console command. To capture one screenshot (variable is set to 0 after capturing) 0=do not take a screenshot (default), 1=save a screenshot (together with.
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Might give you a smoother experience and higher frame rates at the expense of hit reg & network performance, OR it could further degrade performance, setting it to 1 kills my frames. But SSDO can be set to 0 (off) for Performance and up to 2 for Quality.Īdjusts the graphics card gamma correction, you can do it in game now easier.ĮXPERIMENTAL | This forces the GPU render thread to wait for the main thread to finish state updates from the network before starting to render the next frame. SSDO is a lighting post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. *THIS IS CURRENTLY BLACKLISTED BUT SHOULD BE RE-ENABLED SOON.Įnables or disables Real-time Volumetric Cloud Shadows 0 = off | 1 = onĪpplies a blur filter when you turn, I really dislike motion blur and set it to 0 = off | 1 will turn it on. Turn’s Anti-Aliasing off, for a good improvement on Framerate. This Setting shows info on your FPS, Memory Usage & Frame Latency in-game, 1 shows just FPS, 3 shows the most info.ĭisplays a variety of debug information in the bottom of the screen, 0 removes it, 1 shows it subtly, 2 shows the information clearly. This setting limits your frame rate in game & the menu as long as V-Sync is off. Typing before a line will mean that line is ignored, this can be used to describe or put down notes during testing. USER.cfg Settings & Commands – indicate what values can be set.
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INSTALL FOLDER\Roberts Space Industries\ StarCitizenPTU\LIVE.Or if you are are on the PTU Servers (I recommend you don’t use a USER.cfg for the PTU as it will skew bug reports).INSTALL FOLDER\Roberts Space Industries\StarCitizen\LIVE.txt document with the name USER.cfg, use notepad. When you write a USER.cfg you need to Save a. Please Also Checkout my Star Citizen Performance Guide USER.cfgs allow you to input settings that are run automatically at launch, alternatively you can enter them in the console. Here is my pre-made 3.9.x Alpha USER RECOMMENDED.cfg – Motion Blur off, V-Sync off & Shows FPS Info, Locks Frame Rate to 60. HOWEVER they can be used for some QoL settings and to show your FPS Info. PLEASE NOTE USER.cfg files do not have as much functionality anymore, you can only change a few settings.
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